Paolo Bottoni, M. Costabile, D. Fogli, S. Levialdi, P. Mussio
{"title":"视觉交互系统的多层次建模与设计","authors":"Paolo Bottoni, M. Costabile, D. Fogli, S. Levialdi, P. Mussio","doi":"10.1109/HCC.2001.995272","DOIUrl":null,"url":null,"abstract":"Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.","PeriodicalId":438014,"journal":{"name":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","volume":"380 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Multilevel modelling and design of visual interactive systems\",\"authors\":\"Paolo Bottoni, M. Costabile, D. Fogli, S. Levialdi, P. Mussio\",\"doi\":\"10.1109/HCC.2001.995272\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.\",\"PeriodicalId\":438014,\"journal\":{\"name\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"volume\":\"380 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HCC.2001.995272\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HCC.2001.995272","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multilevel modelling and design of visual interactive systems
Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.