设计拓扑建模器内核:基于规则的方法

Thomas Bellet, M. Poudret, A. Arnould, Laurent Fuchs, P. L. Gall
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引用次数: 15

摘要

在本文中,我们提出了一种基于规则的语言,专门用于拓扑操作,并基于图转换。广义映射被描述为由一致性约束决定的一类特殊图。因此,可以使用图变换来指定广义映射上的拓扑操作。我们定义的规则提供了语法准则,以确保在广义映射上应用规则计算的图也是广义映射。我们开发了一个静态的转换规则分析器,它检查语法标准,以确保保留广义映射一致性约束。基于这个静态分析器,我们设计了一个基于拓扑的通用维度建模器内核的基于规则的原型。由于添加一个新的拓扑操作可以简化为编写一个图转换规则,我们直接获得了一个可扩展的原型,其中处理的拓扑对象满足内置一致性。此外,第一个基准测试表明,与使用经典实现风格的3D广义地图的参考实现相比,我们的原型相当高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Topological Modeler Kernel: A Rule-Based Approach
In this article, we present a rule-based language dedicated to topological operations and based on graph transformations. Generalized maps are described as a particular class of graphs determined by consistency constraints. Hence, topological operations over generalized maps can be specified using graph transformations. The rules we define are provided with syntactic criteria which ensure that graphs computed by applying rules on generalized maps are also generalized maps. We have developed a static analyzer of transformation rules which checks the syntactic criteria in order to ensure the preservation of generalized map consistency constraints. Based on this static analyzer, we have designed a rule-based prototype of a kernel of a topology-based modeler that is generic in dimension. Since adding a new topological operation can be reduced to write a graph transformation rule, we directly obtain an extensible prototype where handled topological objects satisfy built-in consistency. Moreover, first benchmarks show that our prototype is reasonably efficient compared to a reference implementation of 3D generalized maps which use a classical implementation style.
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