{"title":"快速立体图像与光线跟踪体渲染","authors":"S. Adelson, C. Hansen","doi":"10.1145/197938.197945","DOIUrl":null,"url":null,"abstract":"One of the drawbacks of standard volume rendering techniques is that is it often difficult to comprehend the three-dimensional structure of the volume from a single frame; this is especially true in cases where there is no solid surface. Generally, several frames must be generated and viewed sequentially, using motion parallax to relay depth. Another option is to generate a single spectroscopic pair, resulting in clear and unambiguous depth information in both static and moving images. Methods have been developed which take advantage of the coherence between the two halves of a stereo pair for polygon rendering and ray-tracing, generating the second half of the pair in significantly less time than that required to completely render a single image. This paper reports the results of implementing these techniques with parallel ray-traced volume rendering. In tests with different data types, the time savings is in the range of 70--80%.","PeriodicalId":124559,"journal":{"name":"Symposium on Volume Visualization","volume":"133 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":"{\"title\":\"Fast stereoscopic images with ray-traced volume rendering\",\"authors\":\"S. Adelson, C. Hansen\",\"doi\":\"10.1145/197938.197945\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the drawbacks of standard volume rendering techniques is that is it often difficult to comprehend the three-dimensional structure of the volume from a single frame; this is especially true in cases where there is no solid surface. Generally, several frames must be generated and viewed sequentially, using motion parallax to relay depth. Another option is to generate a single spectroscopic pair, resulting in clear and unambiguous depth information in both static and moving images. Methods have been developed which take advantage of the coherence between the two halves of a stereo pair for polygon rendering and ray-tracing, generating the second half of the pair in significantly less time than that required to completely render a single image. This paper reports the results of implementing these techniques with parallel ray-traced volume rendering. In tests with different data types, the time savings is in the range of 70--80%.\",\"PeriodicalId\":124559,\"journal\":{\"name\":\"Symposium on Volume Visualization\",\"volume\":\"133 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"40\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Symposium on Volume Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/197938.197945\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Volume Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/197938.197945","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast stereoscopic images with ray-traced volume rendering
One of the drawbacks of standard volume rendering techniques is that is it often difficult to comprehend the three-dimensional structure of the volume from a single frame; this is especially true in cases where there is no solid surface. Generally, several frames must be generated and viewed sequentially, using motion parallax to relay depth. Another option is to generate a single spectroscopic pair, resulting in clear and unambiguous depth information in both static and moving images. Methods have been developed which take advantage of the coherence between the two halves of a stereo pair for polygon rendering and ray-tracing, generating the second half of the pair in significantly less time than that required to completely render a single image. This paper reports the results of implementing these techniques with parallel ray-traced volume rendering. In tests with different data types, the time savings is in the range of 70--80%.