云计算终端用户之间的平均场博弈

A. Khiyaita, M. Zbakh
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引用次数: 1

摘要

互联网的快速发展催生了一种新的商业模式:云计算。近年来,这种新模式经历了惊人的增长,并在不断增长。云计算是大型分布式系统,它使用分布式资源,通过多种技术向最终用户提供服务。云计算由于使用了多种技术而变得越来越复杂。本文提出了一个博弈论框架,用于云计算终端用户通过系统提供的响应时间进行交互,并决定自愿调节其负载以在稳态下运行。由于这类系统的用户一般都很大,所以将博弈研究的范围定在平均场博弈的范围内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mean field game among cloud computing end users
The rapid development of Internet has given birth to a new business model: Cloud Computing. This new paradigm has experienced a fantastic rise in recent years and is in constant growth. The cloud computing is large distributed systems that employ distributed resources to deliver a service to end users using several technologies. the cloud computing has become increasingly complex by the fact that it uses several techniques. In this paper we propose a game theoretic framework for cloud computing end users which interact through the response time provided by the system and decide willingly to regulate their load to act in steady state. Because the users of a such system generally large, the game will be studied in the scope of mean field game.
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