Rodrigo Monteiro de Lima, A. M. Santos, F. M. Neto, A. S. Neto, F. Leao, Francisco Tailanio de Macedo, A. Canuto
{"title":"一款针对医学生临床案例训练的3D严肃游戏","authors":"Rodrigo Monteiro de Lima, A. M. Santos, F. M. Neto, A. S. Neto, F. Leao, Francisco Tailanio de Macedo, A. Canuto","doi":"10.1109/SeGAH.2016.7586255","DOIUrl":null,"url":null,"abstract":"This paper describes an auxiliary environment in the process of teaching and learning for students and professors of medicine. The environment has a serious game available in various computing devices to simulate clinical cases in order to assess students' knowledge. Diagnostics are simulated using 3D environment, mobile application using voice synthesizer and immersion through virtual reality goggles. The environment has gamification features as a motivational mechanism for users. Within the 3D environment, medical subjects are offered by the NPCs (Non Playable Characters), in order to provide auxiliary knowledge to facilitate the identification of diseases in patients or medical issues in general. Professors can check the score of their students and take extra steps in class to clarify doubts. The system has a multi-agent system and machine learning for disease classification offered by virtual patients.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"A 3D serious game for medical students training in clinical cases\",\"authors\":\"Rodrigo Monteiro de Lima, A. M. Santos, F. M. Neto, A. S. Neto, F. Leao, Francisco Tailanio de Macedo, A. Canuto\",\"doi\":\"10.1109/SeGAH.2016.7586255\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes an auxiliary environment in the process of teaching and learning for students and professors of medicine. The environment has a serious game available in various computing devices to simulate clinical cases in order to assess students' knowledge. Diagnostics are simulated using 3D environment, mobile application using voice synthesizer and immersion through virtual reality goggles. The environment has gamification features as a motivational mechanism for users. Within the 3D environment, medical subjects are offered by the NPCs (Non Playable Characters), in order to provide auxiliary knowledge to facilitate the identification of diseases in patients or medical issues in general. Professors can check the score of their students and take extra steps in class to clarify doubts. The system has a multi-agent system and machine learning for disease classification offered by virtual patients.\",\"PeriodicalId\":138418,\"journal\":{\"name\":\"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH.2016.7586255\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2016.7586255","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A 3D serious game for medical students training in clinical cases
This paper describes an auxiliary environment in the process of teaching and learning for students and professors of medicine. The environment has a serious game available in various computing devices to simulate clinical cases in order to assess students' knowledge. Diagnostics are simulated using 3D environment, mobile application using voice synthesizer and immersion through virtual reality goggles. The environment has gamification features as a motivational mechanism for users. Within the 3D environment, medical subjects are offered by the NPCs (Non Playable Characters), in order to provide auxiliary knowledge to facilitate the identification of diseases in patients or medical issues in general. Professors can check the score of their students and take extra steps in class to clarify doubts. The system has a multi-agent system and machine learning for disease classification offered by virtual patients.