情感虚拟现实系统(AVRS):情感虚拟现实场景的设计与评价

Wenzhuo Zhang, Lin Shu, Xiangmin Xu, D. Liao
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引用次数: 20

摘要

现有的情感刺激系统存在着情感唤起效率低、沉浸性差等不足。本文介绍了一种新型情感虚拟现实系统(AVRS)的设计、说明和评分,该系统包括大量的情感唤起虚拟现实场景及其情感评分。它可以屏蔽环境的干扰,为基本情绪(快乐、悲伤、恐惧、放松、厌恶和愤怒)提供更客观和直接的情感刺激。在本研究中,以各种标准的情感图片、视频和音频资料为参考,设计了情感VR场景。采用自评量表(Self-Assessment Mainikin)对系统的每个场景进行评分和标准化,以评估效价、唤醒和支配度三个维度的情绪指标。AVRS是第一个发布的VR版本的影响刺激材料,它为未来的跨学科研究开辟了一个先例,弥合了VR和认知心理学之间的差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Affective Virtual Reality System (AVRS): Design and Ratings of Affective VR Scenes
The present affective stimulation systems have shortages in terms of inefficient emotion evocation and poor immersion. This paper presents the design, instructions and ratings of a novel Affective Virtual Reality System (AVRS), which includes a large set of emotionally-evocative VR scenes and their affective ratings. It can provide more objective and direct affective stimuli of basic emotions (happiness, sadness, fear, relaxation, disgust, and rage) by shielding the environmental interferences. In this study, affective VR scenes have been designed by using various standard affective picture, video and audio materials as references. To assess the three dimensional emotion indices of valence, arousal and dominance, each scene of the system is rated and standardized by Self-Assessment Mainikin. AVRS is the first released VR version affect stimuli materials, which sets a precedent for future interdisciplinary work bridging the gap between VR and cognitive psychology.
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