基于计算机的冰球碰撞模拟

W. Bishop, M. Hembruch
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引用次数: 4

摘要

碰撞冰球模拟器的目标是预测冰球在无摩擦的二维表面上的运动。当作为并行离散事件模拟实现时,碰撞冰球模拟器要求设计师解决与并行模拟相关的所有基本问题。因此,碰撞冰球模拟可以用来对并行离散事件模拟器的性能进行基准测试。我们的基于计算机的碰撞冰球模拟器的实现使用时间扭曲的方法来并行离散事件模拟。通过使用增量状态保存和延迟取消,与检查点和回滚相关的开销被最小化。正是这种开销限制了在并行系统上实现仿真时的加速。我们的结果表明,对于一个足够复杂的冰球系统,显著的并行加速是可能的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A transputer based simulation of colliding pucks
The goal of a colliding puck simulator is to predict the movements of pucks on a frictionless, 2-dimensional surface bounded by cushions. When implemented as a parallel discrete event simulation, a colliding puck simulator requires designers to address all of the fundamental issues associated with parallel simulation. For this reason, colliding puck simulations may be used to benchmark the performance of parallel discrete event simulators. Our transputer based implementation of a colliding puck simulator uses the time warp approach to parallel discrete event simulation. Through the use of incremental state-saving and lazy cancellation, the overhead associated with checkpointing and rollbacks is minimized. It is this overhead which limits the speedup of the simulation when implemented on a parallel system. Our results indicate that a significant parallel speedup is possible for a sufficiently complex system of pucks.
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