Raphael Zender, U. Lucke, Dennis Maciuszek, A. Martens
{"title":"教育环境中游戏世界和物理环境的相互联系","authors":"Raphael Zender, U. Lucke, Dennis Maciuszek, A. Martens","doi":"10.1109/NETGAMES.2009.5446223","DOIUrl":null,"url":null,"abstract":"This article describes the use of a service-oriented architecture to bridge the gap between different environments in the context of game-based learning. This is verified by a combination of face-to-face scenarios with online tools and virtual worlds. Results of a prototypical evaluation are stated to verify the validity of the approach. Furthermore, the applications and possible extensions of the developed system are discussed.","PeriodicalId":344000,"journal":{"name":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"167 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Interconnection of game worlds and physical environments in educational settings\",\"authors\":\"Raphael Zender, U. Lucke, Dennis Maciuszek, A. Martens\",\"doi\":\"10.1109/NETGAMES.2009.5446223\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article describes the use of a service-oriented architecture to bridge the gap between different environments in the context of game-based learning. This is verified by a combination of face-to-face scenarios with online tools and virtual worlds. Results of a prototypical evaluation are stated to verify the validity of the approach. Furthermore, the applications and possible extensions of the developed system are discussed.\",\"PeriodicalId\":344000,\"journal\":{\"name\":\"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"volume\":\"167 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NETGAMES.2009.5446223\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2009.5446223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interconnection of game worlds and physical environments in educational settings
This article describes the use of a service-oriented architecture to bridge the gap between different environments in the context of game-based learning. This is verified by a combination of face-to-face scenarios with online tools and virtual worlds. Results of a prototypical evaluation are stated to verify the validity of the approach. Furthermore, the applications and possible extensions of the developed system are discussed.