基于力-扭矩传感技术的token和Board用户界面

B. Panchaphongsaphak, R. Riener
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引用次数: 1

摘要

本文提出了一种用于“令牌与棋盘”游戏的有形用户界面(TUI)技术。该界面允许用户通过互动板上的一组物理令牌来玩游戏。当玩家移动令牌时,系统通过解释作用在游戏板上的力-扭矩数据来识别移动和位置。所提出的技术只使用一个中央六轴力-扭矩传感器嵌入在游戏板下面。提出了使定位检测误差和信号噪声最小化的方法。我们以虚拟象棋游戏的用户界面为例演示了如何实现我们的技术。实验结果证实了我们的技术的有效性,并显示了该设备在“令牌和棋盘”游戏中的潜在用途
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tokens and Board User Interface Based on a Force-Torque Sensing Technique
This paper proposes a technique of a tangible user interface (TUI) for "tokens and board" games. The interface allows users to play the games through a set of physical tokens on an interactive board. When a player moves a token, the system identifies the move and locations by interpreting the force-torque data acting on the playing board. The proposed technique uses only one central six-axis force-torque sensor embedded beneath the playing board. The methods of minimizing the location detection errors and signal noise were presented. We demonstrated how to implement our technique through the user interface of virtual chess games as an example. The experimental results confirm the validity of our technique and show potential uses of the device for "tokens and board" games
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