语言游戏方法对阿拉伯语学习的影响

Nurul Fauziyah, Zakiyatul Abidah, Muhammad Husain
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引用次数: 0

摘要

在初中教学阿拉伯语的过程中,16 Nurul Hidayah Banyubang Solokoro Lamongan的效果较差,学生面临不同的问题,特别是在缺乏阿拉伯语的教育程度,因为学生对学习阿拉伯语不感兴趣。因此,能够提高受教育程度的相关教学方法需要阿拉伯语,其中一种是对初中16年级(a)学生阿拉伯语学习成绩的语言游戏(猜词)方法。本研究采用部落测试和一组前测后测的实验方法。本次研究的社区学生是初中16年级的Nurul Hidayah。样本使学生8年级(a),共28名学生。即使是研究人员也以促进教育收藏为目的。如何通过测试、访谈、笔记、决议和文件来获取数据。根据该计算机的结果,结果是33.21,db是N-1 = 28-1 =27, T-tes面板(utilities 1)使用一组表示大数0.05的作用的面板为1,703,0.01为2,473。对于H_0的接受或拒绝,如果结果t_tabel < t_test的重要程度(signifikasi) 0.05和0.01,则可以接受H_a。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
تأثير طريقة ألعاب اللغوية على التحصيل الدراسى اللغة العربية
The process of teaching Arabic in Junior high school 16 Nurul Hidayah Banyubang Solokoro Lamongan  is less effective, students face different problems, especially in the lack of educational attainment of Arabic because students are not interested in learning Arabic. Therefore, the relevant teaching method, which is able to improve educational attainment, needs Arabic, one of which is the method of language games (guess the word) on the educational achievement of Arabic for students in the eighth grade (a) of the Junior high school 16 Nurul Hidayah Banyubang Solokoro Lamongan. This research uses the experimental method with tribal testing and the one group pretest-posttest. The community in this research students in Junior high school 16 Nurul Hidayah. The sample made the students 8th grade (a) and a total of 28 students. Even the researcher takes that sample with the aim of promoting educational collection. How to get data with the test, interview, note, resolution and documentation. By the results of that computer the result is 33.21 and d.b is N-1 = 28-1 =27 and the T-tes panel (utilities 1) which uses one set indicating the role of large numbers 0.05 is 1,703 and 0.01 is 2,473. With regard to the H_0 acceptance or rejection may be H_a accepted if the result t_tabel < t_test the level of importance (signifikasi) 0.05 and 0.01.
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