Thomas Liebetraut, K. Rechert, Isgandar Valizada, Konrad Meier, Dirk von Suchodoletz
{"title":"仿真即服务——云中的过去","authors":"Thomas Liebetraut, K. Rechert, Isgandar Valizada, Konrad Meier, Dirk von Suchodoletz","doi":"10.1109/CLOUD.2014.124","DOIUrl":null,"url":null,"abstract":"Until now, emulation of legacy architectures has mostly been seen as a tool for hobbyists and as technical nostalgia. However, in a world in which research and development is producing almost entirely digital artifacts, new and efficient concepts for preservation and re-use are required. Furthermore, a significant amount of today's cultural work is purely digital. Hence, emulation technology appeals to a wider, non-technical, user-group since many of our digital objects cannot be re-used properly without a suitable runtime environment. This article presents a scalable and cost-effective Cloud-based Emulation-as-a-Service (EaaS) architecture, enabling a wide range of non-technical users to access emulation technology in order to re-enact their digital belongings. Together with a distributed storage and data management model we present an implementation from the domain of digital art to demonstrate the practicability of the proposed EaaS architecture.","PeriodicalId":288542,"journal":{"name":"2014 IEEE 7th International Conference on Cloud Computing","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Emulation-as-a-Service - The Past in the Cloud\",\"authors\":\"Thomas Liebetraut, K. Rechert, Isgandar Valizada, Konrad Meier, Dirk von Suchodoletz\",\"doi\":\"10.1109/CLOUD.2014.124\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Until now, emulation of legacy architectures has mostly been seen as a tool for hobbyists and as technical nostalgia. However, in a world in which research and development is producing almost entirely digital artifacts, new and efficient concepts for preservation and re-use are required. Furthermore, a significant amount of today's cultural work is purely digital. Hence, emulation technology appeals to a wider, non-technical, user-group since many of our digital objects cannot be re-used properly without a suitable runtime environment. This article presents a scalable and cost-effective Cloud-based Emulation-as-a-Service (EaaS) architecture, enabling a wide range of non-technical users to access emulation technology in order to re-enact their digital belongings. Together with a distributed storage and data management model we present an implementation from the domain of digital art to demonstrate the practicability of the proposed EaaS architecture.\",\"PeriodicalId\":288542,\"journal\":{\"name\":\"2014 IEEE 7th International Conference on Cloud Computing\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE 7th International Conference on Cloud Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CLOUD.2014.124\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 7th International Conference on Cloud Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLOUD.2014.124","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Until now, emulation of legacy architectures has mostly been seen as a tool for hobbyists and as technical nostalgia. However, in a world in which research and development is producing almost entirely digital artifacts, new and efficient concepts for preservation and re-use are required. Furthermore, a significant amount of today's cultural work is purely digital. Hence, emulation technology appeals to a wider, non-technical, user-group since many of our digital objects cannot be re-used properly without a suitable runtime environment. This article presents a scalable and cost-effective Cloud-based Emulation-as-a-Service (EaaS) architecture, enabling a wide range of non-technical users to access emulation technology in order to re-enact their digital belongings. Together with a distributed storage and data management model we present an implementation from the domain of digital art to demonstrate the practicability of the proposed EaaS architecture.