基于虚拟现实的正念干预的效果

Caglar Yildirim, Tara O'Grady
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引用次数: 10

摘要

正念可以被定义为增加对当下时刻的意识和持续的关注。最近,人们对正念在幸福感实证研究中的应用以及虚拟现实(VR)环境和3D界面作为正念训练渠道的应用越来越感兴趣。因此,本实验调查了与基于音频的干预和对照组相比,基于vr的短暂正念干预是否能诱导更高水平的状态正念。结果表明,与对照组相比,基于vr和基于音频的两种正念干预措施诱导了更强的正念状态。基于vr的正念干预组的参与者比音频引导组的参与者报告了更强的正念状态,这表明沉浸式正念干预更为稳健。总的来说,这些结果为在实验室环境中,基于vr的短暂正念干预在诱导稳健正念状态方面的有效性提供了实证支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Efficacy of a Virtual Reality-Based Mindfulness Intervention
Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of virtual reality (VR) environments and 3D interfaces as a conduit for mindfulness training. Accordingly, the current experiment investigated whether a brief VR-based mindfulness intervention could induce a greater level of state mindfulness, when compared to an audio-based intervention and control group. Results indicated two mindfulness interventions, VRbased and audio-based, induced a greater state of mindfulness, compared to the control group. Participants in the VR-based mindfulness intervention group reported a greater state of mindfulness than those in the guided audio group, indicating the immersive mindfulness intervention was more robust. Collectively, these results provide empirical support for the efficaciousness of a brief VR-based mindfulness intervention in inducing a robust state of mindfulness in laboratory settings.
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