通过示范学习击中飞行物体

Jie Chen, Shen Shen, H. Lau
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引用次数: 3

摘要

在飞行器击中问题中有四个主要步骤。首先,需要提前准确预测物体的位置和速度。其次,计算可行的击打姿势。第三,实现机器人的快速运动规划算法。最后,推导机器人的运动学逆解。本文设计了一个六自由度UR5机器人,用于击打自由飞行的球。推导了球的动力学方程,给出了机器人的解析逆运动学模型。基于自主动力系统模型,采用高斯混合模型(GMM)和高斯混合回归(GMR)对人体击球演示进行编码。仿真环境下的实验结果验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hitting flying objects with learning from demonstration
There are four main steps in the flying object hitting problem. Firstly, the position and velocity of the object need to be accurately predicted ahead of time. Secondly, feasible hitting poses need to be calculated. Thirdly, a fast motion planning algorithm for the robot needs to be implemented. Lastly, the inverse kinematics of the robot needs to be derived. In this paper, a six degrees-of-freedom UR5 robot is implemented to hit a freely flying ball. The dynamics of the ball is derived, and the analytical inverse kinematics model of the robot is given. The Gaussian Mixture Model (GMM) and Gaussian Mixture Regression (GMR) are used to encode human hitting demonstrations based on an autonomous dynamical systems model. Experimental results performed in the simulation environment have validated the effectiveness of the proposed method.
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