导航复杂性:调查学生如何通过游戏设计过程

J. Healy, C. Cullen
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引用次数: 0

摘要

自上世纪90年代初出现第一个课程以来,游戏设计已成为许多高等教育机构的共同特色,近年来也出现了越来越多关于游戏教育的研究。本文是一项正在进行的研究项目的一部分,该项目旨在调查游戏设计是如何发生的,以及设计师如何驾驭这一学科的复杂性。学生开发日志(DevLogs)是在为期六周的游戏设计项目中生成的,并使用基础理论方法进行分析。该研究采用了一种自然主义的方法,并试图捕捉学生从项目概要到最终交付的过程。通过这一分析,我们确定了学生们使用的四种具体设计方法:开放式设计、玩家体验设计、世界设计和技术设计。除此之外,我们还观察到设计从开始到结果的总体过程,具体来说,我们讨论了设计方法的复杂性及其相互关联的本质。最后,我们要求游戏设计教育者考虑这种复杂性是否必要,如果是的话,我们如何设计学习以更好地支持他们的学术发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Navigating Complexity: Investigating How Students Move Through the Game Design Process
Game design has become a common feature at many higher education institutions since the first programmes emerged in the early 90s and a growing body of research around games education has emerged in recent years. This paper is part of an ongoing research project investigating how game design takes place and how designers navigate the complexities of the discipline. Student development logs (DevLogs) were produced throughout a six-week game design project and were analysed using a grounded theory approach. The study took a naturalistic approach and attempted to capture the process by which students moved from project brief to final deliverable. Through this analysis, four specific design approaches applied by students were identified: Open-Ended Design, Player Experience Design, World Design and Technical Design. In addition to this, we observed an overarching process of design moving from initiation to outcome and specifically we discuss the complexity of design approaches and their interrelated nature. Finally, we ask game design educators to consider if this complexity is necessary and if so how can we design learning to better support their academic development.
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