基于云服务构建HTML5游戏功能填补了云服务与现实游戏功能之间的空白

German Lancioni
{"title":"基于云服务构建HTML5游戏功能填补了云服务与现实游戏功能之间的空白","authors":"German Lancioni","doi":"10.1109/IGIC.2013.6659145","DOIUrl":null,"url":null,"abstract":"HTML5 game development is an upcoming trend that enables new technologies to interact in order to produce high quality games entirely based on the web. However, a fully functional web game requires layer upon layer of code to produce each particular game feature. This is because there are many development tools, but no specific solutions. The game developer ends up writing everything from the raw backend server to persist the game state to the end-user game features. Furthermore, the game developer needs to come up with several custom implementations to consume different providers to do things like user player login, game storage, social interaction, analytics, etc. This paper aims to present a practical solution that covers the gap between raw cloud services (the tool) and the high level functionality (the real-life game features) a game needs to be successfully built in less time (and at a lower cost) than the current solutions take.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":"399 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features\",\"authors\":\"German Lancioni\",\"doi\":\"10.1109/IGIC.2013.6659145\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"HTML5 game development is an upcoming trend that enables new technologies to interact in order to produce high quality games entirely based on the web. However, a fully functional web game requires layer upon layer of code to produce each particular game feature. This is because there are many development tools, but no specific solutions. The game developer ends up writing everything from the raw backend server to persist the game state to the end-user game features. Furthermore, the game developer needs to come up with several custom implementations to consume different providers to do things like user player login, game storage, social interaction, analytics, etc. This paper aims to present a practical solution that covers the gap between raw cloud services (the tool) and the high level functionality (the real-life game features) a game needs to be successfully built in less time (and at a lower cost) than the current solutions take.\",\"PeriodicalId\":345745,\"journal\":{\"name\":\"2013 IEEE International Games Innovation Conference (IGIC)\",\"volume\":\"399 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Games Innovation Conference (IGIC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IGIC.2013.6659145\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Games Innovation Conference (IGIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IGIC.2013.6659145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

HTML5游戏开发是一种即将到来的趋势,它让新技术能够相互作用,从而创造出完全基于网页的高质量游戏。然而,一款功能齐全的网页游戏需要一层又一层的代码来生成每个特定的游戏功能。这是因为有许多开发工具,但没有具体的解决方案。游戏开发者最终需要编写从原始后端服务器到最终用户游戏功能的所有内容。此外,游戏开发者还需要想出一些自定义的执行方法,以使用不同的提供商来完成用户玩家登录、游戏存储、社交互动和分析等任务。本文旨在提供一种实用的解决方案,涵盖原始云服务(工具)和高级功能(现实生活中的游戏功能)之间的差距,游戏需要在比当前解决方案更短的时间(和更低的成本)内成功构建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features
HTML5 game development is an upcoming trend that enables new technologies to interact in order to produce high quality games entirely based on the web. However, a fully functional web game requires layer upon layer of code to produce each particular game feature. This is because there are many development tools, but no specific solutions. The game developer ends up writing everything from the raw backend server to persist the game state to the end-user game features. Furthermore, the game developer needs to come up with several custom implementations to consume different providers to do things like user player login, game storage, social interaction, analytics, etc. This paper aims to present a practical solution that covers the gap between raw cloud services (the tool) and the high level functionality (the real-life game features) a game needs to be successfully built in less time (and at a lower cost) than the current solutions take.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信