抽象即时策略游戏的进化稳健策略

David Keaveney, C. O'Riordan
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引用次数: 18

摘要

本文对一个抽象即时战略(RTS)游戏的演化策略进行了分析。抽象RTS游戏是一款基于回合制的策略游戏,具有平行回合和不完全空间信息等属性。用于学习策略的自动玩家使用渐进优化计划技术来计划游戏中的下一个即时回合。我们描述了两种我们认为在游戏中很重要的空间战术协调类型,并定义了它们的衡量标准。将在单一环境中形成的一组十种策略与在一组环境中形成的另一组十种策略进行比较。所有进化策略的鲁棒性在每个环境中相互作用时进行评估。此外,还测量和比较了两套战略中存在的协调水平。我们希望表明,跨多个空间环境的进化对于将鲁棒性进化到我们的策略中是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolving robust strategies for an abstract real-time strategy game
This paper presents an analysis of evolved strategies for an abstract real-time strategy (RTS) game. The abstract RTS game used is a turn-based strategy game with properties such as parallel turns and imperfect spatial information. The automated player used to learn strategies uses a progressive refinement planning technique to plan its next immediate turn during the game. We describe two types of spatial tactical coordination which we posit are important in the game and define measures for both. A set of ten strategies evolved in a single environment are compared to a second set of ten strategies evolved across a set of environments. The robustness of all of evolved strategies are assessed when playing each other in each environment. Also, the levels of coordination present in both sets of strategies are measured and compared. We wish to show that evolving across multiple spatial environments is necessary to evolve robustness into our strategies.
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