{"title":"数字操场社会信号的自动检测","authors":"Alejandro Moreno","doi":"10.1109/SocialCom-PASSAT.2012.17","DOIUrl":null,"url":null,"abstract":"Play is a vital activity in which children observe the world, learn new concepts and experiment with them. Even though the social aspect of play is very important, the computer science community has struggled to address it. Digital playgrounds have been built in which children can play in technologically enhanced installations, but the detailed study of the social component of play within these installations has been overlooked. The research proposed here aims to fill in the gap between the human sciences and computer sciences in this context. The emerging field of research called Social Signal Processing (SSP) tasks itself with a goal similar to ours, design systems that are able to detect, interpret and/or reproduce social signals. We plan on using concepts and practices from both the SSP and the Computer Vision fields to analyze the social behavior of children during play in digital playgrounds. We aim to design playgrounds that are able to automatically interpret social interactions and change their dynamics depending on the behavior being exhibited by the children within.","PeriodicalId":129526,"journal":{"name":"2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Automatic Detection of Social Signals in Digital Playgrounds\",\"authors\":\"Alejandro Moreno\",\"doi\":\"10.1109/SocialCom-PASSAT.2012.17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Play is a vital activity in which children observe the world, learn new concepts and experiment with them. Even though the social aspect of play is very important, the computer science community has struggled to address it. Digital playgrounds have been built in which children can play in technologically enhanced installations, but the detailed study of the social component of play within these installations has been overlooked. The research proposed here aims to fill in the gap between the human sciences and computer sciences in this context. The emerging field of research called Social Signal Processing (SSP) tasks itself with a goal similar to ours, design systems that are able to detect, interpret and/or reproduce social signals. We plan on using concepts and practices from both the SSP and the Computer Vision fields to analyze the social behavior of children during play in digital playgrounds. We aim to design playgrounds that are able to automatically interpret social interactions and change their dynamics depending on the behavior being exhibited by the children within.\",\"PeriodicalId\":129526,\"journal\":{\"name\":\"2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SocialCom-PASSAT.2012.17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SocialCom-PASSAT.2012.17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
游戏是孩子们观察世界、学习新概念并进行实验的重要活动。尽管游戏的社交方面非常重要,但计算机科学界一直在努力解决这个问题。数字游乐场已经建成,孩子们可以在技术增强的设施中玩耍,但对这些设施中玩耍的社会成分的详细研究却被忽视了。在此提出的研究旨在填补人文科学与计算机科学之间的空白。社会信号处理(Social Signal Processing, SSP)是一个新兴的研究领域,其目标与我们的研究类似,即设计能够检测、解释和/或重现社会信号的系统。我们计划使用SSP和计算机视觉领域的概念和实践来分析儿童在数字游乐场玩耍时的社会行为。我们的目标是设计能够自动解释社会互动的游乐场,并根据孩子们的行为来改变他们的动态。
Automatic Detection of Social Signals in Digital Playgrounds
Play is a vital activity in which children observe the world, learn new concepts and experiment with them. Even though the social aspect of play is very important, the computer science community has struggled to address it. Digital playgrounds have been built in which children can play in technologically enhanced installations, but the detailed study of the social component of play within these installations has been overlooked. The research proposed here aims to fill in the gap between the human sciences and computer sciences in this context. The emerging field of research called Social Signal Processing (SSP) tasks itself with a goal similar to ours, design systems that are able to detect, interpret and/or reproduce social signals. We plan on using concepts and practices from both the SSP and the Computer Vision fields to analyze the social behavior of children during play in digital playgrounds. We aim to design playgrounds that are able to automatically interpret social interactions and change their dynamics depending on the behavior being exhibited by the children within.