表面光场优化的采样准则

Philippe Lambert, J. Deschênes, P. Hébert
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引用次数: 5

摘要

本文采用采样透视法对表面光场进行建模。这种视角消除了在表面光场定义中使用实际物体表面的需要。相反,表面应该只提供表面光场函数的参数化,专门减少渲染时可见的混叠伪影。为了找到这个表面,我们提出了一个新的准则,旨在优化从表面上每个点发出的光线的角分布的平滑度。这种方法的主要优点是独立于任何特定的反射模型。将所提出的准则与多视点立体图像中广泛使用的准则进行了比较,并验证了其对具有各种未知反射率特性的物体外观建模的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Sampling Criterion for Optimizing a Surface Light Field
This paper adopts a sampling perspective to surface light field modeling. This perspective eliminates the need of using the actual object surface in the surface light field definition. Instead, the surface ought to provide only a parameterization of the surface light field function that specifically reduces aliasing artifacts visible at rendering. To find that surface, we propose a new criterion that aims at optimizing the smoothness of the angular distribution of the light rays emanating from each point on the surface. The main advantage of this approach is to be independent of any specific reflectance model. The proposed criterion is compared to widely used criteria found in multi-view stereo and its effectiveness is validated for modeling the appearance of objects having various unknown reflectance properties using calibrated images alone.
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