手势动画从静态姿势使用解剖学为基础的模型

H. Ip, Sam C. S. Chan, Maria S. W. Lam
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引用次数: 7

摘要

人体运动的自动解译与动画已经成为虚拟现实和计算机动画研究人员的一个重要研究课题。在手部运动分析过程中遇到的一个主要问题是需要捕获和分析大量数据。即使是人的手,虽然只涉及身体的一小部分,但每个手的姿势都有大约30个运动参数。作者提出了一种方法,以手的运动动画只使用静态图像的目标手势集。我们通过使用基于解剖的手部模型和手势编码系统(我们称之为手部动作编码系统(HACS))来实现自然的手部运动动画。这允许复杂的手势序列仅基于要动画的手势的静态图像来动画。这种方法大大简化了运动数据的采集和运动分析与合成过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hand gesture animation from static postures using an anatomy-based model
Automatic interpretation and animation of human motion has become an important research topic among researchers in virtual reality and computer animation. One major problem encountered during hand motion analysis is the large amount of data that need to be captured and analyzed. Even for a human hand, although only a small part of the body is involved, there are about 30 motion parameters for each hand posture. The authors present an approach to hand motion animation using only static images of the set of target gestures. We achieve naturalistic hand motion animation by the use of an anatomy based hand model and a hand gesture coding system, which we called Hand Action Coding System (HACS). This allows complex sequences of hand gestures to be animated based only on the static image of the hand gestures to be animated. This approach greatly simplifies motion data acquisition and the process of motion analysis and synthesis.
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