“AirStorm”,AirSticks和Storm的新作品:电子打击乐手的手势视听

Alon Ilsar, Andrew Bluff
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引用次数: 3

摘要

“AirStorm”是由Alon Ilsar和Andrew Bluff分别为AirSticks和物理模型可视化表演的半即兴10分钟短片。它将由鼓合成器,鼓样本,其他选定的样本和房间反馈触发和操纵的伊尔萨在这个新建立的接口为电子打击乐手。这件作品将展示一些能力的AirSticks随着伊尔萨的奉献精神,练习和作曲为这个新的界面。“AirStorm”将围绕会议主题“计算机、艺术和数据”,通过选择和样本和方式进行玩法。来自Ilsar的Airsticks的移动数据由Bluff的基于物理的可视化引擎Storm实时处理。粒子在一个虚拟的3D世界中被推动,以响应AirSticks和刚体碰撞的运动,增加了现实世界的真实性和复杂性。该系统通过结合不同的视觉和物理效果来响应鼓声和AirSticks的运动。实时的视觉效果体现了伊尔萨AirSticks表演的运动和声音复杂性,为作品提供了视觉刺激和高度的联觉元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
'AirStorm,' A New Piece for AirSticks and Storm: Gestural Audio-Visual for Electronic Percussionists
'AirStorm' is a semi-improvised short 10-min piece for solo AirSticks and physical model visualisation performed by Alon Ilsar and Andrew Bluff respectively. It will be made up of a drum synth, drum samples, other selected samples and room feedback triggered and manipulated by Ilsar on this newly built interface for electronic percussionists. The piece will display some of the capabilities of the AirSticks along with Ilsar's dedication to practicing and composing for this new interface. "AirStorm" will be based around the conferences theme of "Computers, Arts and Data" through the choice and samples and ways are played. The movement data from Ilsar's Airsticks is processed in real-time by Bluff's physics based visualisation engine, Storm. Particles are pushed around a virtual 3D world in response to the movements of the AirSticks and rigid body collision adds a sense of real-world authenticity and complexity. The system responds to drums and movements of the AirSticks with a combination of different visual and physical effects. The real-time visualisations exemplify the movement and sonic complexity of Ilsar's AirSticks performance, providing a visually stimulating and highly synesthetic element to the piece.
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