哈豆肯音乐:将操纵杆映射为音乐控制器

Gabriel Lopes Rocha, J. Araújo, F. Schiavoni
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引用次数: 0

摘要

数字乐器(DMI)的结构可以分为三个部分:接口、映射和合成器。对于DMI来说,声音合成是通过软件完成的,交互界面用来捕捉表演者的手势,这些手势可以通过各种技术映射到不同的声音。在这项工作中,我们将电子游戏控制作为音乐交互的界面。由于它在流行文化中的巨大存在和易用性,即使是不习惯玩电子游戏的人也可能在一生中与这种界面进行一次互动。因此,按下一系列按钮、同时按下这些按钮或滑动手指等手势都可以映射到音乐创作中。这项工作旨在阐述一种策略,在这种策略中,由界面捕获的几个手势可以影响声音合成的一个或几个参数,从而使映射命名为多对多。用于执行格斗游戏(如《街头霸王》)中常见的游戏动作的按钮组合被映射到合成器上以创建音乐。实验表明,这种映射能够影响DMI的音乐表达,使其更接近原声乐器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ha Dou Ken Music: Mapping a joysticks as a musical controller
The structure of a digital musical instrument (DMI) can be splitted up in three parts: interface, mapping and synthesizer. For DMI’s, in which sound synthesis is done via software, the interaction interface serves to capture the performer’s gestures, which can be mapped under various techniques to different sounds. In this work, we bring videogame controls as an interface for musical interaction. Due to its great presence in popular culture and its ease of access, even people who are not in the habit of playing electronic games possibly interacted with this kind of interface once in a lifetime. Thus, gestures like pressing a sequence of buttons, pressing them simultaneously or sliding your fingers through the control can be mapped for musical creation. This work aims the elaboration of a strategy in which several gestures captured by the interface can influence one or several parameters of the sound synthesis, making a mapping denominated many to many. Buttons combinations used to perform game actions that are common in fighting games, like Street Fighter, were mapped to the synthesizer to create a music. Experiments show that this mapping is capable of influencing the musical expression of a DMI making it closer to an acoustic instrument.
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