测试光度立体应用

Ledio Jahaj, F. Wotawa
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引用次数: 0

摘要

测试视觉软件和系统是一项重要的活动,因为它在自动驾驶或生产质量保证等应用中的应用越来越多。在本文中,我们介绍了一种基于光度立体的视觉应用测试方法,该方法用于使用多个光源从单个相机获得3D模型。特别是,我们专注于测试一个应用程序原型实现,用于估计用于减少不同类型摩擦的波纹表面的质量。该方法是基于修改作为光度立体输入的图像。底层的修改操作,如变暗或变亮,对应于操作过程中可能出现的特定故障情况。生成的修改后的图像作为视觉软件的输入,导致分类输出出现偏差。实际上,这样的系统应该检测各种故障并传递相应的错误消息。除了概述基础外,我们还介绍了目前正在开发的波纹表面检测软件所获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Testing Photometric Stereo Applications
Testing vision software and systems is an important activity due to its increasing use in applications like autonomous driving or quality assurance in production. In this paper, we introduce an approach for testing vision applications relying on photometric stereo that is used for obtaining 3D models from a single camera using multiple light sources. In particular, we focus on testing an application prototype implementation used for estimating the quality of riblet surfaces used to reduce different kinds of friction. The approach is based on modifying images used as inputs of photometric stereo. The underlying modification operations like darkening or brightening correspond to specific fault situations that may arise during operation. The generated modified images are given as input to the vision software leading to deviations on side of the classification o utput. I deally, such systems should detect various faults and deliver corresponding error messages. Besides outlining the foundations, we present results obtained from the riblet surface inspection software currently under development.
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