运动分析和视图合成的统一方法

A. Rav-Acha, Shmuel Peleg
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引用次数: 12

摘要

基于图像的渲染(IBR)包括几个步骤:(i)所有输入图像的校准(或自我运动计算),(ii)确定用于合成新视图的输入图像中的区域。(iii)从输入图像的选定区域插值新视图。我们使用时空(x-y-t)体积对IBR的所有这些方面提出了统一的表示。所提出的方法非常健壮,并且允许在一般条件下使用IBR,即使是手持相机。为了处理(i),通过在沿时间轴的位置放置帧来构造时空体积,以便图像特征在EPI(极平面图像)中创建直线。使用时空体积的不同切片来产生新的视图,处理(ii)。步骤(iii)是通过使用EPI图像中的特征线在图像样本之间进行插值来完成的。IBR示例显示了各种情况:从驾驶汽车,从手持相机,或使用三脚架时采取的序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A unified approach for motion analysis and view synthesis
Image based rendering (IBR) consists of several steps: (i) calibration (or ego-motion computation) of all input images, (ii) determination of regions in the input images used to synthesize the new view. (iii) interpolating the new view from the selected areas of the input images. We propose a unified representation for all these aspects of IBR using the space-time (x-y-t) volume. The presented approach is very robust, and allows to use IBR in general conditions even with a hand-held camera. To take care of (i), the space-time volume is constructed by placing frames at locations along the time axis so that image features create straight lines in the EPI (epipolar plane images). Different slices of the space-time volume are used to produce new views, taking care of (ii). Step (iii) is done by interpolating between image samples using the feature lines in the EPI images. IBR examples are shown for various cases: sequences taken from a driving car, from a handheld camera, or when using a tripod.
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