即兴作为设计的技术和实践

Kristian Kloeckl
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引用次数: 0

摘要

本章探讨了表演艺术中基于实践的框架和即兴技巧的丰富性。它通过开发一个具体的混合城市应用程序,说明了这些如何成为基于即兴设计方法的资源。参与式设计方法利用即兴创作与用户合作开发应用程序。他们试图通过将参与者和设计师聚集在一个具体的情境中,来解开隐性的认知,并获得对现有或未来条件的第一手评价。例如,在角色扮演技巧中,向每个参与者分发介绍场景的卡片,卡片中包含与特定场景相关的规则、要实现的目标以及参与者扮演的角色等信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improvisation as Technique and Practice for Design
This chapter explores the richness of practice-based frameworks and improvisation techniques in the performing arts. It illustrates how these can become a resource for an improvisation-based design approach by developing a concrete hybrid city application. Participatory design methods use improvisation to develop applications in collaboration with users. They attempt to unlock tacit kinds of knowing and gain firsthand appreciation of existing or future conditions by engaging participants and designers together in a concrete situation. In role-play techniques, for example, cards are handed to each participant that introduce the scene and contain information about rules associated with that specific scene, goals to be achieved, and the roles that participants enact.
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