Y. Bontemps, Pierre-Yves Schobbens, Christof Löding
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Synthesis of open reactive systems from scenario-based specifications
We propose here live sequence charts with a new, game-based semantics to model interactions between the system and its environment. For constructing programs automatically, we give an algorithm to synthesize either a strategy for the system ensuring that the specification is respected, or, if the specification is unimplementable, a strategy for the environment forcing the system to fail.