使用顺序和卷积生成对抗网络的3D建模

Apoorv Kakade, Mihir Deshpande, Suyash Sardeshpande, Varad Thokal
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引用次数: 0

摘要

我们提出了一种新的解决方案,以解决生成逼真的和不同的三维模型的目标对象的具体问题。现有的3D建模过程包括人工检查CAD模型并从中借用零件。3D gan已经取得了鼓舞人心的进步,它可以生成高度变化的物体形状,但不能充分关注对称的物体或具有有限的CAD模型作为训练数据集。我们开发的新模型的好处有三个方面:首先,它通过使用有限的训练数据集来理解物体的潜在几何形状,从而生成逼真的形状;其次,它在生成对称的3D物体形状时优于3D- gan;第三,它通过提供需要最少训练时间和计算资源的解决方案来弥合研究差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Modelling using Sequential and Convolutional Generative Adversarial Networks
We propose a novel solution for solving a specific problem of generating realistic and varied 3D models for target objects. Existing processes for 3D modelling involve human inspection of CAD models and borrowing parts from them. There have been inspiring advances made by 3D GANs that generate highly varied object shapes but do not adequately attend to objects that are symmetrical or have limited CAD models available as a training data-set. The benefits of the novel model developed by us are three fold: first, it generates realistic shapes by understanding underlying geometry of objects using a limited training data-set; second, it outperforms the 3D-GAN when generating symmetrical 3D object shapes; third, it bridges a research gap by delivering a solution that requires minimal training time and computational resources.
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