一种新型加权最短路径算法的设计与实现

Behnam Rahnama, Makbule Canan Ozdemir, Y. Kiran, Atilla Elçi
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引用次数: 5

摘要

本文研究了多智能体环境下迷宫发现最短路径算法的设计与实现。机器人代理在一开始并不知道迷宫,他们在发现迷宫的过程中学习。每个智能体解决迷宫的一部分,并更新共享内存,这样其他机器人也能从彼此的发现中受益。一个代理查找目标单元可以帮助其他代理将它们发现的路径连接到以目标单元结束的路径。提出的最短路径算法不仅考虑了坐标距离的代价,而且考虑了遍历路径所需的转弯次数和移动次数。将最短路径算法与各种可用的迷宫求解算法进行了比较,包括Flood-Fill、Modified Flood-Fill和ALCKEF。所提出的算法也可以用作附加层,以增强第二次和后续运行时的可用方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of a Novel Weighted Shortest Path Algorithm for Maze Solving Robots
This research presents design and implementation of the shortest path algorithm for labyrinth discovery application in a multi-agent environment. Robot agents are unaware of the maze at the beginning, they learn as they discover it. Each agent solves a part of the maze and updates the shared memory so that other robots also benefit from each other's' discovery. Finding of the destination cell by an agent helps others to interconnect their discovered paths to the one ending with the destination cell. The proposed shortest path algorithm considers the cost for not only coordinate distance but also number of turns and moves required to traverse the path. The Shortest Path algorithm is compared against various available maze solving algorithms including Flood-Fill, Modified Flood-Fill and ALCKEF. The presented algorithm can be used also as an additional layer to enhance the available methods at second and subsequent runs.
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