计算机安全教学中的自动挑战生成

Ricardo de la Rocha Ladeira, R. Obelheiro
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引用次数: 0

摘要

考虑到数字世界的复杂性和威胁的增加,计算机安全是一个越来越重要的领域。在信息技术(IT)课程中,对信息保护的需求与专业人员的缺乏和专门用于该领域的有限空间形成对比。透过游戏和比赛,鼓励学习电脑的学生提高他们在这方面的实际知识,并培养未来的学生和专业人士对保安的兴趣。这些游戏的创造需要专业知识来开发新问题,因为这些游戏的新颖性对于达到理想的难度水平和确保竞争力非常重要。这项工作提出使用随机化以自动方式生成问题和整个比赛,为每个玩家获得问题的独家实例。作为概念验证,开发了一个生成挑战的工具来评估该提案。自动生成问题的竞赛得到了推广,参赛者包括来自两所不同院校的计算机专业本科学生。分析了参赛学生在比赛中的表现以及参赛学生的满意度、兴趣感和学习感。结果表明,挑战自动生成是可行的,竞赛在计算机安全教学中的应用具有激励作用和教学效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automatic Challenge Generation for Teaching Computer Security
Computer Security is an increasingly important area, considering the sophistication and increase of threats present in the digital world. The need for information protection contrasts with the lack of professionals and the limited space dedicated to the area in Information Technology (IT) courses. Games and competitions have been used to motivate students of Computing to improve their practical knowledge on the subject and also to foster the interest of potential students 'and professionals in Security. The creation of these games requires specialized knowledge to develop new problems, since the novelty of these games is important to reach the desired level of difficulty and to ensure competitiveness. This work proposes the use of randomization to generate problems and entire competitions in an automated way, obtaining exclusive instances of problems for each player. As proof of concept, a tool for generating challenges was developed to evaluate the proposal. Competitions with automatically generated problems were promoted, which included students of undergraduate courses and professional qualification in Computing, in two different institutions. The performance in the competitions and the perception of satisfaction, interest and learning of the students involved were analyzed. The results show that the automatic challenges generation is feasible, and the use of competitions in the teaching of Computer Security is motivating and effective for didactic purposes.
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