{"title":"使用边缘卸载的高能效实时虚拟现实流","authors":"Ziehen Zhu, Xianglong Feng, Zhongze Tang, Nan Jiang, Tian Guo, Lisong Xu, Sheng Wei","doi":"10.1145/3534088.3534351","DOIUrl":null,"url":null,"abstract":"This paper aims to address the significant power challenges in live virtual reality (VR) streaming (a.k.a., 360-degree video streaming), where the VR view rendering and the advanced deep learning operations (e.g., super-resolution) consume a considerable amount of power draining the battery-constrained VR headset. We develop EdgeVR, a power optimization technique for live VR streaming, which offloads the on-device VR rendering and deep learning operations to an edge server for power savings. To address the significantly increased motion-to-photon (MtoP) latency due to the edge offloading, we develop a live VR viewport prediction method to pre-render the VR views on the edge server and compensate for the round-trip delays. We evaluate the effectiveness of EdgeVR using an end-to-end live VR streaming system with an empirical VR head movement dataset involving 48 users watching 9 VR videos. The results reveal that EdgeVR achieves power-efficient live VR streaming with low MtoP latency.","PeriodicalId":150454,"journal":{"name":"Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Power-efficient live virtual reality streaming using edge offloading\",\"authors\":\"Ziehen Zhu, Xianglong Feng, Zhongze Tang, Nan Jiang, Tian Guo, Lisong Xu, Sheng Wei\",\"doi\":\"10.1145/3534088.3534351\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims to address the significant power challenges in live virtual reality (VR) streaming (a.k.a., 360-degree video streaming), where the VR view rendering and the advanced deep learning operations (e.g., super-resolution) consume a considerable amount of power draining the battery-constrained VR headset. We develop EdgeVR, a power optimization technique for live VR streaming, which offloads the on-device VR rendering and deep learning operations to an edge server for power savings. To address the significantly increased motion-to-photon (MtoP) latency due to the edge offloading, we develop a live VR viewport prediction method to pre-render the VR views on the edge server and compensate for the round-trip delays. We evaluate the effectiveness of EdgeVR using an end-to-end live VR streaming system with an empirical VR head movement dataset involving 48 users watching 9 VR videos. The results reveal that EdgeVR achieves power-efficient live VR streaming with low MtoP latency.\",\"PeriodicalId\":150454,\"journal\":{\"name\":\"Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3534088.3534351\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3534088.3534351","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Power-efficient live virtual reality streaming using edge offloading
This paper aims to address the significant power challenges in live virtual reality (VR) streaming (a.k.a., 360-degree video streaming), where the VR view rendering and the advanced deep learning operations (e.g., super-resolution) consume a considerable amount of power draining the battery-constrained VR headset. We develop EdgeVR, a power optimization technique for live VR streaming, which offloads the on-device VR rendering and deep learning operations to an edge server for power savings. To address the significantly increased motion-to-photon (MtoP) latency due to the edge offloading, we develop a live VR viewport prediction method to pre-render the VR views on the edge server and compensate for the round-trip delays. We evaluate the effectiveness of EdgeVR using an end-to-end live VR streaming system with an empirical VR head movement dataset involving 48 users watching 9 VR videos. The results reveal that EdgeVR achieves power-efficient live VR streaming with low MtoP latency.