软件市场的众包分发

Fan Yang
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引用次数: 1

摘要

软件生产者可以选择通过外部机构或个人组成的社区而不是付费雇员来交付产品。在该模型中,拥有已开发“游戏1”的电脑游戏制作人可以[a]出售允许修改的游戏1(即,外部社区基于游戏1开发游戏2),[b]内部开发游戏2并单独销售,或[c]内部开发游戏2并将其作为游戏1的可选附件出售。探讨了每种选择下企业的利润和社会福利。我们还考虑了类似于应用商店的市场结构(游戏邦注:允许社区出售游戏2)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Crowdsourcing Distribution on Software Market
Software producers may choose to deliver products through a community of external institutions or individuals rather than paid employees. In the model, a computer game producer with a developed “game 1” may [a] sell game 1 allowing modifications (i.e., an external community develops game 2 based on game 1), [b] develop game 2 internally and sell it separately, or [c] develop game 2 internally and sell it as an optional addon to game 1. The firm’s profit and social welfare under each option is explored. An app-storelike market structure (in which the community is allowed to sell game 2) is also considered.
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