改进现代数字游戏中同伴的行为和决策

Jonathan Tremblay
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引用次数: 0

摘要

电子游戏中的非玩家角色同伴应该与玩家合作,理解他们,并在游戏过程中跟随他们的领导。然而,在当前的游戏中,同伴往往表现出静态行为,很少能达到玩家的期望。总的来说,我们的工作旨在改善这种情况,开发技术和工具,使同伴npc的行为更恰当,尊重玩家的偏好,并为玩家提供更具沉浸感的游戏玩法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving Behaviour and Decision Making for Companions in Modern Digital Games
Non-player character companions in video games should cooperate with players, understand them, and follow their lead during gameplay. In current games, however, companions tend to exhibit mainly static behaviours, and rarely live up to player expectations. In general, our work is aimed at improving this situation, developing both techniques and tools which allow companion NPCs to behave more appropriately, respecting player preferences and offering a more immersive gameplay for players.
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