{"title":"球体上360度图像的内部编码","authors":"Navid Mahmoudian Bidgoli, Thomas Maugey, A. Roumy","doi":"10.1109/PCS48520.2019.8954538","DOIUrl":null,"url":null,"abstract":"Omni-directional images are characterized by their high resolution (usually 8K) and therefore require high compression efficiency. Existing methods project the spherical content onto one or multiple planes and process the mapped content with classical 2D video coding algorithms. However, this projection induces sub-optimality. Indeed, after projection, the statistical properties of the pixels are modified, the connectivity between neighboring pixels on the sphere might be lost, and finally, the sampling is not uniform. Therefore, we propose to process uniformly distributed pixels directly on the sphere to achieve high compression efficiency. In particular, a scanning order and a prediction scheme are proposed to exploit, directly on the sphere, the statistical dependencies between the pixels. A Graph Fourier Transform is also applied to exploit local dependencies while taking into account the 3D geometry. Experimental results demonstrate that the proposed method provides up to 5.6% bitrate reduction and on average around 2% bitrate reduction over state-of-the-art methods.","PeriodicalId":237809,"journal":{"name":"2019 Picture Coding Symposium (PCS)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Intra-coding of 360-degree images on the sphere\",\"authors\":\"Navid Mahmoudian Bidgoli, Thomas Maugey, A. Roumy\",\"doi\":\"10.1109/PCS48520.2019.8954538\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Omni-directional images are characterized by their high resolution (usually 8K) and therefore require high compression efficiency. Existing methods project the spherical content onto one or multiple planes and process the mapped content with classical 2D video coding algorithms. However, this projection induces sub-optimality. Indeed, after projection, the statistical properties of the pixels are modified, the connectivity between neighboring pixels on the sphere might be lost, and finally, the sampling is not uniform. Therefore, we propose to process uniformly distributed pixels directly on the sphere to achieve high compression efficiency. In particular, a scanning order and a prediction scheme are proposed to exploit, directly on the sphere, the statistical dependencies between the pixels. A Graph Fourier Transform is also applied to exploit local dependencies while taking into account the 3D geometry. Experimental results demonstrate that the proposed method provides up to 5.6% bitrate reduction and on average around 2% bitrate reduction over state-of-the-art methods.\",\"PeriodicalId\":237809,\"journal\":{\"name\":\"2019 Picture Coding Symposium (PCS)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Picture Coding Symposium (PCS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PCS48520.2019.8954538\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Picture Coding Symposium (PCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCS48520.2019.8954538","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Omni-directional images are characterized by their high resolution (usually 8K) and therefore require high compression efficiency. Existing methods project the spherical content onto one or multiple planes and process the mapped content with classical 2D video coding algorithms. However, this projection induces sub-optimality. Indeed, after projection, the statistical properties of the pixels are modified, the connectivity between neighboring pixels on the sphere might be lost, and finally, the sampling is not uniform. Therefore, we propose to process uniformly distributed pixels directly on the sphere to achieve high compression efficiency. In particular, a scanning order and a prediction scheme are proposed to exploit, directly on the sphere, the statistical dependencies between the pixels. A Graph Fourier Transform is also applied to exploit local dependencies while taking into account the 3D geometry. Experimental results demonstrate that the proposed method provides up to 5.6% bitrate reduction and on average around 2% bitrate reduction over state-of-the-art methods.