虚拟现实中直观按压控制的振动反馈

Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, Min-Chun Hu
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引用次数: 1

摘要

为了在VR中提供更加身临其境的体验,高保真的振触觉反馈是让VR用户能够感受到虚拟物体的重要任务之一。在这项工作中,我们提出了一种基于手机的振动触觉反馈系统FingerVIP,它为VR应用/游戏设计师提供了一种直观高效的方式来输入每个目标振动触觉反馈的适当振动配置。我们的系统使用连接在手指上的压力传感器作为控制器来操纵振动配置,包括振幅,频率和持续时间。我们利用提出的FingerVIP在VR体育游戏中设置了三种振触觉反馈,验证了FingerVIP成功地帮助游戏设计师减少了迭代次数和配置振动的时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality
To provide more immersive experience in VR, high-fidelity vibrotactile feedback is one of the most important task to make VR user can feel virtual objects. In this work, we propose a mobile-based vibrotactile feedback system called FingerVIP, which provides an intuitive and efficient way for VR application/game designers to input proper vibration configuration of each target vibrotactile feedback. Our system uses pressure sensors attached on fingers as the controllers to manipulate the vibration configuration, including amplitude, frequency, and time duration. We utilized the proposed FingerVIP to set three kinds of vibrotactile feedback in a VR sports game and validated that FingerVIP successfully helped game designers reduce the number of iteration and the time for configuring vibration.
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