P. Zemčík, A. Herout, Ludek Crha, Otto Fucík, Pavel Tupec
{"title":"基于DSP和FPGA的粒子渲染引擎","authors":"P. Zemčík, A. Herout, Ludek Crha, Otto Fucík, Pavel Tupec","doi":"10.1109/ECBS.2004.1316720","DOIUrl":null,"url":null,"abstract":"We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.","PeriodicalId":137219,"journal":{"name":"Proceedings. 11th IEEE International Conference and Workshop on the Engineering of Computer-Based Systems, 2004.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Particle rendering engine in DSP and FPGA\",\"authors\":\"P. Zemčík, A. Herout, Ludek Crha, Otto Fucík, Pavel Tupec\",\"doi\":\"10.1109/ECBS.2004.1316720\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.\",\"PeriodicalId\":137219,\"journal\":{\"name\":\"Proceedings. 11th IEEE International Conference and Workshop on the Engineering of Computer-Based Systems, 2004.\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-05-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. 11th IEEE International Conference and Workshop on the Engineering of Computer-Based Systems, 2004.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ECBS.2004.1316720\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 11th IEEE International Conference and Workshop on the Engineering of Computer-Based Systems, 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECBS.2004.1316720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.