支持设计师在设计空间探索中的学习和表现:目标设定方法

Ashish M. Chaudhari, Roshan Suresh Kumar, Daniel Selva
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摘要

设计空间探索(DSE)是复杂系统设计早期重要的知识发现过程。这个过程的结果通常包括产生的设计的性能和设计师的学习。后者广义上是指设计师对设计空间与客观空间之间映射关系的认识。尽管在DSE中集成了视觉和数据分析,但缺乏对人类设计师的学习作为提高DSE有效性的基础的强调。为了解决这一差距,我们调查了目标设定作为改善DSE结果的激励因素的使用。先前的研究表明,设计的目标(即找到好的设计)和学习的目标(即学习有用的知识)是密不可分的。我们测试了这样一个假设,即给设计师一个明确的学习目标和一个明确的设计目标会产生不同的学习和表现结果,尽管这两个目标是相互联系的。针对这一假设,我们进行了一项受试者间实验,其中参与者(N = 14)使用DSE工具探索机械超材料设计。在第一种情况下,受试者被激励在使用该工具后进行的学习测试中最大限度地获得正确答案。在第二种情况下,受试者被激励去最大化他们设计的性能。结果表明,有学习目标的被试在学习测试中表现较好,且有较大但轻度显著的影响。而具有设计目标的被试的设计绩效较好,效果虽小但显著。这项研究表明,设计目标和学习目标之间可能存在一种权衡,尽管它们之间存在相互联系,设计师可以通过设定目标以牺牲另一个目标为代价来实现一个目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting Designer Learning and Performance in Design Space Exploration: A Goal-Setting Approach
Design space exploration (DSE) is an important knowledge discovery process in the early design phase of complex systems. The outcomes of this process generally include the performance of the designs generated and designer learning. The latter broadly refers to the designer’s knowledge of the mapping between the design space and the objective space. Despite the integration of visual and data analytics in DSE, there is a lack of emphasis on a human designer’s learning as a basis for increasing the effectiveness of DSE. To address this gap, we investigate the use of goal-setting as a motivating factor to improve DSE outcomes. Previous research suggests that the goal of designing (i.e., finding good designs) and the goal of learning (i.e., learning useful knowledge) are inextricably interlinked. We test the hypothesis that giving designers an explicit goal of learning vs an explicit goal of designing generates different learning and performance outcomes, despite the two goals being interlinked. To this hypothesis, we conduct a between-subject experiment in which participants (N = 14) use a DSE tool to explore mechanical metamaterial designs. Subjects in the first conditions are incentivized to maximize the number of correct answers in learning tests administered after using the tool. Subjects in the second condition are incentivized to maximize the performance of designs they generate. The results show that the subjects with the goal of learning perform better on the learning tests, with a large but mildly significant effect. Whereas, the subjects with the designing goal generate better design performance, with a small but significant effect. This study suggests that there may exist a trade-off between the designing and learning goals, despite their interconnections, and designers can target one at the expense of the other through goal-setting.
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