{"title":"通过互动故事的设计学习:探索故事世界的概念","authors":"G. Dettori","doi":"10.1109/INCoS.2016.75","DOIUrl":null,"url":null,"abstract":"Storytelling is widely recognized as a powerful tool to enhance learning, because of its support to meaning making and to the development of expressive (possibly multimodal) skills. An interesting variant to storytelling-based learning activities is the construction of storyworlds apt to support the development of interactive stories. This differs from the design of traditional story plots in that storyworlds represent collections of possibilities to be combined in various ways, rather then pre-defined sequences of events, from which different plots can emerge, at every use of the story, from the interaction between user and story-environment. This contribution aims to reflect on the process of constructing a story world, highlighting how this type of construction implies a different mental activity and skill development than traditional storytelling.","PeriodicalId":102056,"journal":{"name":"2016 International Conference on Intelligent Networking and Collaborative Systems (INCoS)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Learning through the Design of Interactive Storie: Exploring the Concept of Storyworld\",\"authors\":\"G. Dettori\",\"doi\":\"10.1109/INCoS.2016.75\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Storytelling is widely recognized as a powerful tool to enhance learning, because of its support to meaning making and to the development of expressive (possibly multimodal) skills. An interesting variant to storytelling-based learning activities is the construction of storyworlds apt to support the development of interactive stories. This differs from the design of traditional story plots in that storyworlds represent collections of possibilities to be combined in various ways, rather then pre-defined sequences of events, from which different plots can emerge, at every use of the story, from the interaction between user and story-environment. This contribution aims to reflect on the process of constructing a story world, highlighting how this type of construction implies a different mental activity and skill development than traditional storytelling.\",\"PeriodicalId\":102056,\"journal\":{\"name\":\"2016 International Conference on Intelligent Networking and Collaborative Systems (INCoS)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Conference on Intelligent Networking and Collaborative Systems (INCoS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INCoS.2016.75\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Intelligent Networking and Collaborative Systems (INCoS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INCoS.2016.75","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning through the Design of Interactive Storie: Exploring the Concept of Storyworld
Storytelling is widely recognized as a powerful tool to enhance learning, because of its support to meaning making and to the development of expressive (possibly multimodal) skills. An interesting variant to storytelling-based learning activities is the construction of storyworlds apt to support the development of interactive stories. This differs from the design of traditional story plots in that storyworlds represent collections of possibilities to be combined in various ways, rather then pre-defined sequences of events, from which different plots can emerge, at every use of the story, from the interaction between user and story-environment. This contribution aims to reflect on the process of constructing a story world, highlighting how this type of construction implies a different mental activity and skill development than traditional storytelling.