通过互动故事的设计学习:探索故事世界的概念

G. Dettori
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引用次数: 1

摘要

讲故事被广泛认为是促进学习的有力工具,因为它支持意义形成和表达(可能是多模态)技能的发展。基于讲故事的学习活动的一个有趣变体是构建故事世界,以支持互动故事的发展。这与传统故事情节的设计不同,因为故事世界代表了以各种方式组合的可能性的集合,而不是预先定义的事件序列,在每次使用故事时,从用户和故事环境之间的交互中可以出现不同的情节。这篇文章旨在反思构建故事世界的过程,强调这种类型的构建意味着与传统讲故事不同的心理活动和技能发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning through the Design of Interactive Storie: Exploring the Concept of Storyworld
Storytelling is widely recognized as a powerful tool to enhance learning, because of its support to meaning making and to the development of expressive (possibly multimodal) skills. An interesting variant to storytelling-based learning activities is the construction of storyworlds apt to support the development of interactive stories. This differs from the design of traditional story plots in that storyworlds represent collections of possibilities to be combined in various ways, rather then pre-defined sequences of events, from which different plots can emerge, at every use of the story, from the interaction between user and story-environment. This contribution aims to reflect on the process of constructing a story world, highlighting how this type of construction implies a different mental activity and skill development than traditional storytelling.
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