调查有目的的目标在新手参与编程游戏中的作用

M. Lee, Amy J. Ko
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引用次数: 37

摘要

沉浸感是学习的必要条件,之前的研究表明,在教育游戏中改变游戏元素的呈现方式会显著影响沉浸感。在三个条件控制实验中,我们研究了改变游戏目标中数据元素的呈现方式会如何影响目标的目的性,从而影响玩家实现目标的动机。总共有121名自称是编程新手的人在网上被招募来玩这个游戏。我们发现1)使用脊椎动物元素的玩家完成的关卡数量是使用无生命元素的玩家的两倍;2)使用脊椎动物和无脊椎动物元素的玩家比使用无生命元素的玩家在游戏中花费的时间要多得多;3)使用无生命元素的玩家更有可能退出游戏,尤其是在困难的关卡中。这些发现表明,影响目标目的性的游戏元素的呈现可以在保持自主学习者参与学习任务方面发挥重要作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating the role of purposeful goals on novices' engagement in a programming game
Engagement is a necessary condition for learning, and previous studies have shown that engagement can be significantly affected by changing the presentation of game elements within an educational game. In a three condition controlled experiment, we examined how changing the presentation of the data elements referred to in a game's goals would influence the purposefulness of the goals and thereby affect players' motivation to achieve them. A total of 121 self-described programming novices were recruited online to play the game. We found that 1) those using vertebrate elements completed twice the number of levels compared to those using inanimate elements, 2) those using vertebrate and invertebrate elements spent significantly more time playing the game overall compared to those using inanimate elements, and 3) those using inanimate elements were more likely to quit the game, especially on difficult levels. These findings suggest that the presentation of game elements that influence the purposefulness of goals can play a significant role in keeping self-guided learners engaged in learning tasks.
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