中国资讯科技服务业的发展及政府的角色

Keunchul Lee
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引用次数: 0

摘要

第7章分析了中国本土企业在游戏和商业软件(企业资源规划(ERP)和安全软件)两个信息技术服务领域的市场和技术追赶情况,重点分析了两个方面。第一个方面是关于后发企业如何能够访问和学习外国的知识基础,并获得他们的创新能力。第二个方面是政府和监管在追赶过程中的作用。中国本土企业在不同的技术体制下选择了不同的学习与追赶策略。对于网络游戏行业来说,模仿更容易,渐进式创新比激进式创新更重要,中国公司从处理外国现有公司开发的游戏的发行(或分销)开始,后来通过模仿全球领导者的产品获得了内部游戏开发能力。在难以模仿和创造性创新的商业软件领域,中国企业通过并购获得第三方技术,然后利用当地的特点实现产品差异化。一般来说,知识产权(ipr)在这两个部门的业务中至关重要。尽管存在外国现有企业知识产权保护的进入壁垒效应,但本章讨论的后发企业似乎绕过了进入壁垒和学习壁垒,获得了创新能力。然而,如果没有政府对外国公司的监管,例如在线游戏的商业限制和应用软件(ERP和安全软件)的独家采购本土产品,这种学习和收购就不会导致商业上的成功。这种对外资企业的限制是制约外资企业在中国市场扩大市场份额的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Catch-up in the IT Service Sector and the Role of the Government in China
Chapter 7 analyzes the market and technological catch-up of indigenous Chinese firms in two information technology service sectors, namely, games and business software (enterprise resource planning (ERP) and security software) and focuses on two aspects. The first aspect is about how latecomer firms have been able to access and learn from foreign knowledge bases and acquire their innovation capabilities. The second aspect is the role of the government and regulation in the catch-up process. Indigenous firms in China have selected different learning and catch-up strategies in different technological regimes. For the online game sector, where imitation is easier and incremental innovation is more important than radical innovation, Chinese firms started with handling the publishing (or distribution) of games developed by foreign incumbents and later secured in-house game development capabilities by imitating the products of global leaders. In the business software sector, where imitation and creative innovation are difficult, Chinese firms acquired third-party technologies through mergers and acquisitions and then differentiated their products by taking advantage of local specificities. In general, intellectual property rights (IPRs) are critical in the business of these two segments. Despite the entry barrier effect of IPR protection by the foreign incumbents, the latecomer firms discussed in this chapter seem to have circumvented the barrier to entry and learning and to acquire their innovation capabilities. However, such learning and acquisition would not have led to commercial success without government regulation against foreign companies, such as business restrictions in online gaming and exclusive procurement of indigenous products in applied software (ERP and security software). Such restrictions against foreign companies were a critical constraining factor against their market share expansion in the Chinese market.
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