空间增强现实环境光照现实世界的对象

Alvin J. Law, Daniel G. Aliaga
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引用次数: 3

摘要

增强现实的一种方法是使用数字投影仪来改变物理场景的外观,从而避免了头戴式显示器或特殊护目镜的需要。相反,空间增强现实(SAR)系统依赖于有足够的光辐射来补偿表面的颜色与目标可视化的颜色。然而,标准的SAR系统在暗室环境下可能会受到光辐射不足的影响,导致明亮的颜色出现意想不到的色移,从而导致误导性的可视化。我们介绍了一个SAR框架,该框架专注于最小限度地改变任意形状和颜色物体的外观,以利用环境/房间光作为额外光源的存在来实现明亮颜色的一致性。虽然以前的方法已经补偿了环境光,但没有一个明确地利用环境光来实现明亮的,以前不兼容的颜色。我们实现了一个完整的工作系统,并将我们的结果与标准SAR系统的解决方案进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial augmented reality for environmentally-lit real-world objects
One augmented reality approach is to use digital projectors to alter the appearance of a physical scene, avoiding the need for head-mounted displays or special goggles. Instead, spatial augmented reality (SAR) systems depend on having sufficient light radiance to compensate the surface's colors to those of a target visualization. However, standard SAR systems in dark room settings may suffer from insufficient light radiance causing bright colors to exhibit unexpected color shifts, resulting in a misleading visualization. We introduce a SAR framework which focuses on minimally altering the appearance of arbitrarily shaped and colored objects to exploit the presence of environment/room light as an additional light source to achieve compliancy for bright colors. While previous approaches have compensated for environment light, none have explicitly exploited the environment light to achieve bright, previously incompliant colors. We implement a full working system and compared our results to solutions achievable with standard SAR systems.
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