T. Ichimura, K. Fujita, Seizo Tanaka, M. Hori, Lalith Maddegedara, Y. Shizawa, Hiroshi Kobayashi
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引用次数: 56
摘要
为了极大地提高城市地震反应分析的可靠性,我们开发了一种基于MPI-OpenMP的非结构化三维有限元混合地震波放大模拟程序GAMERA。在K计算机上,GAMERA能够达到87.1%的放大效率,达到全K计算机。接下来,我们将GAMERA应用于东京基于物理的城市地震反应分析。利用K计算机294,912个CPU核,在11 h, 32 min的时间内,分析了一个10.7 BlnDOF问题的30 K时间步长的三维非线性地震动。最后,利用K型计算机80000个CPU核的3 h 56 min,分析了考虑结构参数不确定性的区域内13275个建筑结构的随机响应。虽然目前需要大量的计算机资源,但这种分析可以改变灾害估计的质量,并有望在未来成为标准。
Physics-Based Urban Earthquake Simulation Enhanced by 10.7 BlnDOF × 30 K Time-Step Unstructured FE Non-Linear Seismic Wave Simulation
With the aim of dramatically improving the reliability of urban earthquake response analyses, we developed an unstructured 3-D finite-element-based MPI-OpenMP hybrid seismic wave amplification simulation code, GAMERA. On the K computer, GAMERA was able to achieve a size-up efficiency of 87.1% up to the full K computer. Next, we applied GAMERA to a physics-based urban earthquake response analysis for Tokyo. Using 294,912 CPU cores of the K computer for 11 h, 32 min, we analyzed the 3-D non-linear ground motion of a 10.7 BlnDOF problem with 30 K time steps. Finally, we analyzed the stochastic response of 13,275 building structures in the domain considering uncertainty in structural parameters using 3 h, 56 min of 80,000 CPU cores of the K computer. Although a large amount of computer resources is needed presently, such analyses can change the quality of disaster estimations and are expected to become standard in the future.