Chantal Himmels, André Reinhold Czupala, Tobias Fahmüller, Barbara Fuchs, Lea Hauf, Linda Heidler, A. Riener
{"title":"游戏体验和光流对模拟器病的影响:来自驾驶模拟器研究的见解","authors":"Chantal Himmels, André Reinhold Czupala, Tobias Fahmüller, Barbara Fuchs, Lea Hauf, Linda Heidler, A. Riener","doi":"10.1145/3544999.3552532","DOIUrl":null,"url":null,"abstract":"Simulator sickness can increase dropout rates and bias participant behavior in driving simulator experiments. It has been suggested that participants experienced with simulator driving are less susceptible to simulator sickness. The authors hypothesized that gaming experience may likewise reduce the susceptibility to simulator sickness. It was also proposed to decrease optic flow in the virtual driving scene to reduce simulator sickness. The preceding assumptions were investigated in a driving simulator experiment with N=26 participants. Results indicate that gamers are less susceptible to simulator sickness compared to non-gamers. Regarding optic flow, only descriptive tendencies could be observed in terms of lower simulator sickness with reduced optic flow. Future studies should be aimed at investigating how gaming experience can be used in order to reduce simulator sickness in driving simulators. The effect of optic flow should be reconsidered in a larger experiment.","PeriodicalId":350782,"journal":{"name":"Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Influence of Gaming Experience and Optic Flow on Simulator Sickness: Insights from a Driving Simulator Study\",\"authors\":\"Chantal Himmels, André Reinhold Czupala, Tobias Fahmüller, Barbara Fuchs, Lea Hauf, Linda Heidler, A. Riener\",\"doi\":\"10.1145/3544999.3552532\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Simulator sickness can increase dropout rates and bias participant behavior in driving simulator experiments. It has been suggested that participants experienced with simulator driving are less susceptible to simulator sickness. The authors hypothesized that gaming experience may likewise reduce the susceptibility to simulator sickness. It was also proposed to decrease optic flow in the virtual driving scene to reduce simulator sickness. The preceding assumptions were investigated in a driving simulator experiment with N=26 participants. Results indicate that gamers are less susceptible to simulator sickness compared to non-gamers. Regarding optic flow, only descriptive tendencies could be observed in terms of lower simulator sickness with reduced optic flow. Future studies should be aimed at investigating how gaming experience can be used in order to reduce simulator sickness in driving simulators. The effect of optic flow should be reconsidered in a larger experiment.\",\"PeriodicalId\":350782,\"journal\":{\"name\":\"Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3544999.3552532\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3544999.3552532","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Influence of Gaming Experience and Optic Flow on Simulator Sickness: Insights from a Driving Simulator Study
Simulator sickness can increase dropout rates and bias participant behavior in driving simulator experiments. It has been suggested that participants experienced with simulator driving are less susceptible to simulator sickness. The authors hypothesized that gaming experience may likewise reduce the susceptibility to simulator sickness. It was also proposed to decrease optic flow in the virtual driving scene to reduce simulator sickness. The preceding assumptions were investigated in a driving simulator experiment with N=26 participants. Results indicate that gamers are less susceptible to simulator sickness compared to non-gamers. Regarding optic flow, only descriptive tendencies could be observed in terms of lower simulator sickness with reduced optic flow. Future studies should be aimed at investigating how gaming experience can be used in order to reduce simulator sickness in driving simulators. The effect of optic flow should be reconsidered in a larger experiment.