游戏体验和光流对模拟器病的影响:来自驾驶模拟器研究的见解

Chantal Himmels, André Reinhold Czupala, Tobias Fahmüller, Barbara Fuchs, Lea Hauf, Linda Heidler, A. Riener
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引用次数: 2

摘要

在驾驶模拟器实验中,模拟器病会增加受试者的退出率和行为偏差。有研究表明,有过模拟器驾驶经验的参与者不太容易患模拟器病。作者假设,游戏体验同样可以减少对模拟器病的易感性。还提出了减少虚拟驾驶场景中的光流以减少模拟器眩晕的方法。在26名受试者的驾驶模拟器实验中对上述假设进行了验证。结果表明,与非游戏玩家相比,游戏玩家更不容易受到模拟器病的影响。关于光流,在低模拟器病和光流减少方面只能观察到描述性的趋势。未来的研究应该着眼于如何利用游戏体验来减少驾驶模拟器中的模拟器病。光流的影响需要在更大的实验中重新考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Influence of Gaming Experience and Optic Flow on Simulator Sickness: Insights from a Driving Simulator Study
Simulator sickness can increase dropout rates and bias participant behavior in driving simulator experiments. It has been suggested that participants experienced with simulator driving are less susceptible to simulator sickness. The authors hypothesized that gaming experience may likewise reduce the susceptibility to simulator sickness. It was also proposed to decrease optic flow in the virtual driving scene to reduce simulator sickness. The preceding assumptions were investigated in a driving simulator experiment with N=26 participants. Results indicate that gamers are less susceptible to simulator sickness compared to non-gamers. Regarding optic flow, only descriptive tendencies could be observed in terms of lower simulator sickness with reduced optic flow. Future studies should be aimed at investigating how gaming experience can be used in order to reduce simulator sickness in driving simulators. The effect of optic flow should be reconsidered in a larger experiment.
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