鲁棒平衡移位控制与姿态优化

Zümra Kavafoglu, Ersan Kavafoglu, A. Egges
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引用次数: 2

摘要

在本文中,我们提出了一个控制框架,它在站立时产生鲁棒和自然的平衡转移行为。在给定质心投影位置和足部构型等高级特征的情况下,采用在线优化方法合成满足这些特征的运动学姿态。该系统基于物理的控制框架计算内部关节扭矩,从而能够跟踪优化的姿势以及平衡和骨盆控制。我们的系统产生了一个非常稳定的姿势,无论COM投影在足部支撑多边形中的位置如何。这是通过在线膝关节弯曲和髋关节位置优化方案实现的。此外,我们通过调节身体角动量的手臂控制策略提高了外部扰动下字符的鲁棒性。在不同的场景下演示了系统的功能。提出的框架不包括运动方程或逆动力学。模拟在标准的现代PC上实时运行,不需要任何预处理,如离线参数优化。因此,我们的系统适用于商业实时图形应用,如游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust balance shift control with posture optimization
In this paper we present a control framework which creates robust and natural balance shifting behaviours during standing. Given high-level features such as the position of the center of mass projection and the foot configurations, a kinematic posture satisfying these features is synthesized using online optimization. The physics-based control framework of the system calculates internal joint torques that enable tracking the optimized posture together with balance and pelvis control. Our system results in a very stable pose regardless of the position of the COM projection within the foot support polygon. This is achieved using an online knee bending and hip joint position optimization scheme. Moreover, we improve the robustness of the character under external perturbations by an arm control strategy that regulates the body's angular momentum. The capabilities of the system are demonstrated under different scenarios. The proposed framework doesn't include equations of motions or inverse dynamics. The simulations run in real-time on a standard modern PC without needing any preprocessing like offline parameter optimization. As a result, our system is suitable for commercial real-time graphics applications such as games.
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