为分布式建造、维修和维护设计机器人团队

T. Wareham
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引用次数: 6

摘要

在分布式机器人技术中,设计能够一次性或持续地创建目标结构或修复这些结构损坏的自主机器人团队是一个重要问题。然而,我们不知道这些任务的团队设计算法是否既可以具有较低的运行时间,又可以生成始终快速正确地执行其指定任务的团队。在本文中,我们首次对几个机器人团队设计问题进行了计算和参数化的复杂性分析,这些问题涉及在给定环境中创建、修复和维护目标结构。我们的目标是确定是否存在有效的设计算法,在所有可能的输入上可靠地运行,如果不存在,在哪些限制下这些算法是可能的和不可能的。我们证明了我们所有的设计问题在一般情况下都不能有效地解决异构机器人团队,并且在机器人控制器,环境和目标结构的一些合理限制下仍然如此。我们还给出了这些问题可以有效解决的第一个限制条件,并讨论了如何将这些理论结果与物理实验相结合,以推导出现实世界机器人团队设计的最佳算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Robot Teams for Distributed Construction, Repair, and Maintenance
Designing teams of autonomous robots that can create target structures or repair damage to those structures on either a one-off or ongoing basis is an important problem in distributed robotics. However, it is not known if a team design algorithm for any of these tasks can both have low runtime and produce teams that will always perform their specified tasks quickly and correctly. In this article, we give the first computational and parameterized complexity analyses of several robot team design problems associated with creating, repairing, and maintaining target structures in given environments. Our goals are to establish whether efficient design algorithms exist that operate reliably on all possible inputs and, if not, under which restrictions such algorithms are and are not possible. We prove that all of our design problems are not efficiently solvable in general for heterogeneous robot teams and remain so under a number of plausible restrictions on robot controllers, environments, and target structures. We also give the first restrictions relative to which some of these problems may be efficiently solvable and discuss how theoretical results like those derived here can be combined with physical experiments to derive the best possible algorithms for real-world robot team design.
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