面向教育机器人Thymio的有形编程语言

Andrea Mussati, Christian Giang, Alberto Piatti, F. Mondada
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引用次数: 8

摘要

在过去,与基于屏幕的图形化编程语言相比,有形编程语言的使用显示出了一些优势。特别是当呈现给新手时,这样的接口可能是教授基本计算机科学和编程概念的更直观和直接的选择。以前的研究报告说,当使用有形的编程语言时,会增加兴趣并改善协作。然而,额外的财政开支往往阻碍了在正规教育环境中使用这种接口。因此,这项工作为Thymio提供了一种低成本和可定制的有形编程语言解决方案,Thymio是一种广泛应用于中小学的教育机器人。使用计算机视觉算法,打印在纸上的图形图标被相机捕获,随后被解释并发送给机器人执行。两项共有77名大学生参与的用户研究显示出令人鼓舞的结果,表明设计的界面可以引起更多的兴趣,并在小组内提高协作水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Tangible Programming Language for the Educational Robot Thymio
In the past, the use of tangible programming languages has shown several advantages compared to screenbased graphical programming languages. Especially when presented to novices, such interfaces may represent a more intuitive and straightforward alternative to teach basic computer science and programming concepts. Previous studies have reported increased interest and improved collaboration when tangible programming languages were used. However, additional financial expenses have often hindered the use of such interfaces in formal education settings. This work therefore presents a low-cost and customizable solution of a tangible programming language for Thymio, an educational robot widely used in primary and secondary schools. Using a computer vision algorithm, graphical icons printed on paper are captured by a camera, and subsequently interpreted and sent to the robot for execution. Two user studies with in total 77 university students showed promising results, indicating that the devised interface can elicit more interest and a higher level of collaboration within groups.
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