在线行刑队模拟器

R. Balzer, R. Shirey
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引用次数: 1

摘要

本研究的目的是在解决概念上困难的形式化问题的背景下研究人机交互。我们想要一个不需要专业知识的问题,这样就可以在计算机辅助和非辅助的解决方法之间进行公平的比较。我们还想要一个图形化的问题。行刑队同步问题非常好地满足了这些条件。它还有一个额外的优点,那就是目前还没有最优的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The on-line firing squad simulator
The purpose of this study is to investigate man/machine interaction in the context of solving a conceptually difficult, formal problem. We want a problem that requires no specialized knowledge, so that a fair comparison can be made between computer-aided and unaided attempts at solution. We also want a problem that is graphic. The firing squad synchronization problem satisfies these criteria extremely well. It has the added advantage that no optimal solution has yet been produced.
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