{"title":"在线行刑队模拟器","authors":"R. Balzer, R. Shirey","doi":"10.1145/1476589.1476625","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to investigate man/machine interaction in the context of solving a conceptually difficult, formal problem. We want a problem that requires no specialized knowledge, so that a fair comparison can be made between computer-aided and unaided attempts at solution. We also want a problem that is graphic. The firing squad synchronization problem satisfies these criteria extremely well. It has the added advantage that no optimal solution has yet been produced.","PeriodicalId":294588,"journal":{"name":"Proceedings of the December 9-11, 1968, fall joint computer conference, part I","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1899-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The on-line firing squad simulator\",\"authors\":\"R. Balzer, R. Shirey\",\"doi\":\"10.1145/1476589.1476625\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study is to investigate man/machine interaction in the context of solving a conceptually difficult, formal problem. We want a problem that requires no specialized knowledge, so that a fair comparison can be made between computer-aided and unaided attempts at solution. We also want a problem that is graphic. The firing squad synchronization problem satisfies these criteria extremely well. It has the added advantage that no optimal solution has yet been produced.\",\"PeriodicalId\":294588,\"journal\":{\"name\":\"Proceedings of the December 9-11, 1968, fall joint computer conference, part I\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1899-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the December 9-11, 1968, fall joint computer conference, part I\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1476589.1476625\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the December 9-11, 1968, fall joint computer conference, part I","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1476589.1476625","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The purpose of this study is to investigate man/machine interaction in the context of solving a conceptually difficult, formal problem. We want a problem that requires no specialized knowledge, so that a fair comparison can be made between computer-aided and unaided attempts at solution. We also want a problem that is graphic. The firing squad synchronization problem satisfies these criteria extremely well. It has the added advantage that no optimal solution has yet been produced.