{"title":"闪回:基于渲染记忆的移动设备沉浸式虚拟现实","authors":"Kevin Boos, David Chu, Eduardo Cuervo","doi":"10.1145/3081016.3081026","DOIUrl":null,"url":null,"abstract":"Driven by recent advances in the mobile computing hardware ecosystem, wearable Virtual Reality (VR) is experiencing a boom in popularity, with many offerings becoming available. Modern VR head-mounted displays (HMDs) fall into two device classes: (i) Tethered HMDs: HMDs tethered to powerful, expensive gaming desktops, such as the Oculus Rift, HTC Vive, and Sony PlayStation VR; (ii) Mobile-rendered HMDs: self-contained, untethered HMDs that run on mobile phones slotted into head mounts, e.g., Google Cardboard and Samsung Gear VR.","PeriodicalId":213775,"journal":{"name":"GetMobile Mob. Comput. Commun.","volume":"89 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization\",\"authors\":\"Kevin Boos, David Chu, Eduardo Cuervo\",\"doi\":\"10.1145/3081016.3081026\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Driven by recent advances in the mobile computing hardware ecosystem, wearable Virtual Reality (VR) is experiencing a boom in popularity, with many offerings becoming available. Modern VR head-mounted displays (HMDs) fall into two device classes: (i) Tethered HMDs: HMDs tethered to powerful, expensive gaming desktops, such as the Oculus Rift, HTC Vive, and Sony PlayStation VR; (ii) Mobile-rendered HMDs: self-contained, untethered HMDs that run on mobile phones slotted into head mounts, e.g., Google Cardboard and Samsung Gear VR.\",\"PeriodicalId\":213775,\"journal\":{\"name\":\"GetMobile Mob. Comput. Commun.\",\"volume\":\"89 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"GetMobile Mob. Comput. Commun.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3081016.3081026\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"GetMobile Mob. Comput. Commun.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3081016.3081026","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization
Driven by recent advances in the mobile computing hardware ecosystem, wearable Virtual Reality (VR) is experiencing a boom in popularity, with many offerings becoming available. Modern VR head-mounted displays (HMDs) fall into two device classes: (i) Tethered HMDs: HMDs tethered to powerful, expensive gaming desktops, such as the Oculus Rift, HTC Vive, and Sony PlayStation VR; (ii) Mobile-rendered HMDs: self-contained, untethered HMDs that run on mobile phones slotted into head mounts, e.g., Google Cardboard and Samsung Gear VR.