闪回:基于渲染记忆的移动设备沉浸式虚拟现实

Kevin Boos, David Chu, Eduardo Cuervo
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引用次数: 18

摘要

在移动计算硬件生态系统最新进展的推动下,可穿戴式虚拟现实(VR)正经历着一场流行热潮,有许多产品可供选择。现代VR头戴式显示器(hmd)分为两类设备:(i)系带式头戴式显示器:系带式头戴式显示器连接到功能强大、价格昂贵的游戏台式机,如Oculus Rift、HTC Vive和索尼PlayStation VR;(ii)移动渲染的头戴式显示器:独立的、不受束缚的头戴式显示器,运行在插入头戴式耳机的手机上,例如Google Cardboard和Samsung Gear VR。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization
Driven by recent advances in the mobile computing hardware ecosystem, wearable Virtual Reality (VR) is experiencing a boom in popularity, with many offerings becoming available. Modern VR head-mounted displays (HMDs) fall into two device classes: (i) Tethered HMDs: HMDs tethered to powerful, expensive gaming desktops, such as the Oculus Rift, HTC Vive, and Sony PlayStation VR; (ii) Mobile-rendered HMDs: self-contained, untethered HMDs that run on mobile phones slotted into head mounts, e.g., Google Cardboard and Samsung Gear VR.
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