中风后的运动损伤水平是否会影响虚拟环境的用户体验?

J. Crosbie, S. McDonought, S. Lennon, M. McNeill
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摘要

虚拟现实(VR)提供了一个真实世界或想象空间的三维计算机表示,人们可以在其中导航并与物体交互以执行特定任务。VR可以作为肢体感觉运动缺陷的脑卒中患者的评估和训练工具。我们的研究小组已经建立了一个系统,让用户能够通过触摸、抓取和移动上肢来与物体互动。对中风患者进行了一系列的用户视角测试,并探索了用户体验与损害程度之间的关系
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Does level of motor impairment post stroke influence the user experience of a virtual environment?
Virtual reality (VR) provides a three-dimensional computer representation of a real world or imaginary space through which a person can navigate and interact with objects to carry out specific tasks. VR can be used as an assessment and training tool for patients with stroke who have sensory-motor deficits of the limbs. Our research group has built a system, which gives the user the ability to interact with objects by touching, grasping and moving their upper limb. A range of user perspectives has been tested with people following stroke and the relationship between the user experience and their level of impairment has been explored
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