{"title":"中风后的运动损伤水平是否会影响虚拟环境的用户体验?","authors":"J. Crosbie, S. McDonought, S. Lennon, M. McNeill","doi":"10.1109/IWVR.2006.1707522","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) provides a three-dimensional computer representation of a real world or imaginary space through which a person can navigate and interact with objects to carry out specific tasks. VR can be used as an assessment and training tool for patients with stroke who have sensory-motor deficits of the limbs. Our research group has built a system, which gives the user the ability to interact with objects by touching, grasping and moving their upper limb. A range of user perspectives has been tested with people following stroke and the relationship between the user experience and their level of impairment has been explored","PeriodicalId":140793,"journal":{"name":"2006 International Workshop on Virtual Rehabilitation","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Does level of motor impairment post stroke influence the user experience of a virtual environment?\",\"authors\":\"J. Crosbie, S. McDonought, S. Lennon, M. McNeill\",\"doi\":\"10.1109/IWVR.2006.1707522\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) provides a three-dimensional computer representation of a real world or imaginary space through which a person can navigate and interact with objects to carry out specific tasks. VR can be used as an assessment and training tool for patients with stroke who have sensory-motor deficits of the limbs. Our research group has built a system, which gives the user the ability to interact with objects by touching, grasping and moving their upper limb. A range of user perspectives has been tested with people following stroke and the relationship between the user experience and their level of impairment has been explored\",\"PeriodicalId\":140793,\"journal\":{\"name\":\"2006 International Workshop on Virtual Rehabilitation\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 International Workshop on Virtual Rehabilitation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IWVR.2006.1707522\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Workshop on Virtual Rehabilitation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWVR.2006.1707522","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Does level of motor impairment post stroke influence the user experience of a virtual environment?
Virtual reality (VR) provides a three-dimensional computer representation of a real world or imaginary space through which a person can navigate and interact with objects to carry out specific tasks. VR can be used as an assessment and training tool for patients with stroke who have sensory-motor deficits of the limbs. Our research group has built a system, which gives the user the ability to interact with objects by touching, grasping and moving their upper limb. A range of user perspectives has been tested with people following stroke and the relationship between the user experience and their level of impairment has been explored