神经围棋棋手的多目标进化

Kar Bin Tan, J. Teo, P. Anthony
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引用次数: 3

摘要

近年来,利用进化算法求解多目标优化问题引起了人们的广泛关注。围棋是一种复杂的棋类游戏。使用ea,计算机可以通过反复下棋并从这些重复下棋中获得经验来学习下围棋。在这个项目中,人工神经网络(ann)与帕累托存档进化策略(PAES)一起进化,使计算机棋手能够自动学习并最佳地下棋盘围棋。人工神经网络将自动进化为最小的复杂性(隐藏单位的数量),以优化围棋游戏。人工神经网络的复杂度对其泛化能力有重要影响。因此,本研究有两个相互冲突的目标;首先是最大化围棋的适应度分数,其次是降低人工神经网络的复杂度。多个对比实证实验表明,具有两个不同且冲突适应度函数的多目标优化优于仅优化第一个目标而对第二个目标没有选择压力选择的单目标优化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-objective Evolution of Neural Go Players
Solving multi-objective optimization problems (MOPs) using evolutionary algorithms (EAs) has been gaining a lot of interest recently. Go is a hard and complex board game. Using EAs, a computer may learn to play the game of Go by playing the games repeatedly and gaining the experience from these repeated plays. In this project, artificial neural networks (ANNs) are evolved with the Pareto Archived Evolution Strategies (PAES) for the computer player to automatically learn and optimally play the small board Go game. ANNs will be automatically evolved with the least amount of complexity (number of hidden units) to optimally play the Go game. The complexity of ANN is of particular importance since it will influence the generalization capability of the evolved network. Hence, there are two conflicting objectives in this study; first is maximizing the Go game fitness score and the second is reducing the complexity in the ANN. Several comparative empirical experiments were conducted that showed that the multi-objective optimization with two distinct and conflicting fitness functions outperformed the single-objective optimization which only optimized the first objective with no selection pressure selection on the second objective.
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