情绪在解决问题中的作用:首先是观察国际象棋的结果

Thomas Guntz, J. Crowley, D. Vaufreydaz, R. Balzarini, Philippe Dessus
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引用次数: 6

摘要

在本文中,我们展示了最近的实验结果,表明棋手将情绪与游戏情境联系起来,并反应性地使用这些联系来指导搜索计划和解决问题。我们报告了一项试点实验,对从事解决国际象棋挑战性问题的人类专家进行多模态观察。我们的研究结果证实,认知过程在情绪表现和固定表现中具有可观察到的相关性,并且这些表现可用于评估认知过程模型。他们还发现,当玩家试图解决具有挑战性的问题时,他们的情绪会发生意想不到的快速变化。在本文中,我们提出了一个认知模型来解释我们的观察结果,并描述了为测试该模型而设计的第二个实验的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of emotion in problem solving: first results from observing chess
In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We report on a pilot experiment with multi-modal observation of human experts engaged in solving challenging problems in Chess. Our results confirm that cognitive processes have observable correlates in displays of emotion and fixation, and that these displays can be used to evaluate models of cognitive processes. They also revealed an unexpected observation of rapid changes in emotion as players attempt to solve challenging problems. In this paper, we propose a cognitive model to explain our observations, and describe initial results from a second experiment designed to test this model.
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