基于Unity引擎的情景交互物理研究

W. Shike, Wang Yiru, Zou Xianna
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引用次数: 0

摘要

随着新技术、新媒体的不断发展,公众的需求和教育理念、游戏的表现形式越来越多样化,科普教育游戏化的探索和使科普教育走上了一条新的教育路径,无论是游戏表现的娱乐性,还是其内容的公益性和教育性,都更加适应当前人们利用新技术进行科普教育的需求。然而,目前国内科普游戏还处于探索阶段,无论是理论支持还是实践成果都很少。大量科普游戏同质化严重,公众接受度低,具有教育性和娱乐性的局限性。本文以科普游戏教育的形式,运用情境互动的方式,应用Unity物理引擎,制作了一款以6-11岁儿童为主体的物理科普游戏。将基础物理知识与游戏相结合,运用寓教于乐的教育理念,创造寓教于乐的互动式科普游戏,在轻松有趣地传播科学知识的同时,增强儿童学习科学知识的兴趣,激发儿童自主学习的积极性。在技术驱动的数字化学习环境中,用户可以学习惯性、重力、抛物线等物理知识,以游戏体验的方式实现物理知识的沉浸式学习。本文希望为情境互动科普游戏的创作提供可行的解决方案和设计思路。改变大众对游戏的固有看法,通过游戏激发学习的兴趣,更好地将游戏中涉及的技术内容应用到其他领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Situational Interactive Physics Based on Unity Engine
With the continuous development of new technology and new media, the public demand and education concept, the expression of the game is more and more diversified, popular science education gamification exploration and make science education in a new education path, whether the game performance of entertainment, or its content of public welfare and educational, are more adapt to the current people to use new technology for popular science education demand. However, at present, domestic popular science games are still in the exploratory stage, and both theoretical support and practical results are rare. A large number of popular science games are serious homogenization, public acceptance is low, and there are limitations of education and entertainment.In the form of popular science game education and the way of situational interaction, this paper uses the application of Unity physics engine to create a physics popular science game with children aged 6-11 as the main body. Combine basic physical knowledge with games, using the educational concept of edutainment, to create entertaining and educational interactive popular science games, while easily and interestingly spreading scientific knowledge, enhance children’s interest in learning scientific knowledge, and stimulate children’s enthusiasm for independent learning. In a technology-driven digital learning environment, users can learn the physical knowledge such as inertia, gravity and parabola, and realize the immersive learning of physical knowledge in the way of game experience.This paper hopes to provide feasible solutions and design ideas for the creation of situational interactive popular science game.Change the public’s inherent view of the game, stimulate the interest in learning through the game, and better apply the technical content involved in the game to other fields.
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